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If spamCheck("queuenone")and = true and = true and = false and table.index_of(, "paralysis") = nil then TempTimer(.5, tempRegexTrigger("^H", table.remove(aros.Spam, table.index_of(aros.Spam, spams)), 1)) If table.index_of(aros.Spam, spams) = nil then If table.index_of(aros.Spam, spam) = nil then Essentially, this script is firing at the same time, independently, when multiple prompts are given. zgui.buildWild () changed to zgui.buildMap () TarAffs now automatically works if ak exists. Sorry if Im just dumb and dont know what Im doing. Any idea what Im doing wrong Also, when I do bashy or use. I tried typing map and config mapshow on. The mudlet mapper pops up in the top right corner but says there is no map or valid position. written in a bit for anti spam, but I've noticed that when my prompt fires multiple commands still get sent. I installed everything correctly but the map does not capture. I've got a queueing script that fires on my prompt.
#MUDLET FORUMS SERIES#
Extended color table: Adds two sets of colors, Aetolian color (specially-named colors that match Aetolias standard output) and the 'dead' series (super dark colors, great for backgrounds). There will be some major changes in store for the crowdmap in the near future.
#MUDLET FORUMS UPDATE#
Update 2 - The bottom container I will use as something else to do with Ships once, all the labels can be clicked or they change with alias, I'll probably look at making another profile on the keyboard and have something for Ships, not. From time to time, I like to share things Ive made on Mudlet. As most of you know that use Achaea's crowdmap for mudlet I am the main person who updates the map as best as possible. The first I looked at Geyser and Mudlet I just went Meh too hard. Additionally, look around on this UI layout and decide where you'd want your own info to be laid aout and play around as you construct your own UI. January 2013 edited April 2014 in Scripts.
#MUDLET FORUMS INSTALL#
If you install the UI package from this and then comb through to study how the healthbars use coloring, you can repurpose it based on a trigger.
I don't know how good you are at learning off of examples but after playing around with the following pubilc scripts in Mudlet forums I was able to replicate something similar to what you wanted. How do you create a mudlet package Id like to share some quality-of-life improvements, for example I have a package (alias+trigger) where I can just typeHey, so there are a few ways to tackle this. Pretend my balance variable is Balance and for equilibrium it is EQ 1 for has eq and bal, 1 for has one but not the other, 1 for the other, and 1 for when i have none
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I've got a million questions, but right now, my main question is.how would I got about making a button that would sit there, and if I have balance and eq, it would be colored one color, and it would color differently when I didn't. Well, long time player, first time poster here.mostly cause I've never used mudlet in the rest of my time playing.